{"created":"2023-07-25T10:23:00.494575+00:00","id":1580,"links":{},"metadata":{"_buckets":{"deposit":"aefc3532-ee66-42a0-8787-9540ad4c43eb"},"_deposit":{"created_by":8,"id":"1580","owners":[8],"pid":{"revision_id":0,"type":"depid","value":"1580"},"status":"published"},"_oai":{"id":"oai:pu-hiroshima.repo.nii.ac.jp:00001580","sets":["33:34:161"]},"author_link":["371","5319"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2023-03-03","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"91","bibliographicPageStart":"63","bibliographicVolumeNumber":"2","bibliographic_titles":[{"bibliographic_title":"県立広島大学地域創生学部紀要"},{"bibliographic_title":"Bulletin of the Faculty of Regional Development Prefectural University of Hiroshima","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"ひいきのスポーツチームが試合に勝利するとそのファンにはポジティブな感情が生起するだろ\nう。また,その感情の強度は,その人がどの程度のファンなのかによっても異なると考えられる。本研究では,ポジティブ感情を経験することにより個人の思考-行動レパートリーが広がると仮定する「拡張-形成理論」にもとづき,広島東洋カープ(以下,カープ)が読売ジャイアンツ(以下,ジャイアンツ)に大勝する記事(ポジティブ感情条件),カープがジャイアンツに大敗する記事(ネガティブ感情条件),カープ関連施設の記事(ニュートラル感情条件)の提示によって感情を操作することが,チームへの同一化の程度が異なるカープファンの認知課題成績(あるテーマに関する意見の記述)にどのように影響するかを検討した。その結果,ニュートラル感情条件において,カープへの同一化の程度が比較的高いファン層は,同一化の程度が低いファン層やカープに無関心な層よりも自分の信念と一致する意見を多く産出する傾向にあった。また,同一化の程度が低いファン層では,ポジティブ感情条件においてニュートラル感情条件よりも自分の信念と不一致しない意見数が多くなる傾向が認められた。この結果は,過度な高覚醒ポジティブ感情によって課題遂行が阻害され,適度な高覚醒ポジティブ感情によって課題遂行の向上が認められたものであると解釈された。","subitem_description_language":"ja","subitem_description_type":"Abstract"},{"subitem_description":"When a favorite sports team wins a game, a positive affect is likely to be generated among the fans of the team. The intensity of this affect is thought to depend on the degree to which a person is a fan of the team. In this study, based on the broaden-and-build theory, which assumes that an individual’s thought-action repertoire expands when he or she experiences positive affects, we examined how affect manipulation by presenting an article about the Hiroshima Toyo Carp( hereinafter referred to as “the Carp”) winning a big game against the Yomiuri Giants (hereinafter referred to as “the Giants”) (positive-affect condition), an article about the Carp losing a big game against the Giants( negative-affect condition), and an article about Carp-related facilities (neutral-affect condition) affects performance on a cognitive task that requires Carp fans with different degrees of team identification to describe their opinions\non a topic. The results showed that in the neutral-affect condition, fans with a relatively high degree of identification with the Carp tended to produce more opinions that were consistent with their beliefs than those with a low degree of identification or the group that was indifferent to the Carp. Furthermore, in the fan group with lower degree of team identification, the number of opinions that were inconsistent with their beliefs tended to be higher in the positive-affect condition than in the neutral-affect condition. This result was interpreted as indicating that task performance was inhibited by excessive high arousal positive affect and enhanced by moderate high arousal positive affect.","subitem_description_language":"en","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"県立広島大学"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12937707","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2437-0169","subitem_source_identifier_type":"PISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"向居, 暁","creatorNameLang":"ja"},{"creatorName":"ムカイ, アキラ","creatorNameLang":"ja-Kana"},{"creatorName":"MUKAI, Akira","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"清水, 友美恵","creatorNameLang":"ja"},{"creatorName":"シミズ, ユミエ","creatorNameLang":"ja-Kana"},{"creatorName":"SHIMIZU, Yumie","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2023-06-23"}],"displaytype":"detail","filename":"地域創生学部紀要(2)63-91.pdf","filesize":[{"value":"964.5 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"地域創生学部紀要(2)63-91","url":"https://pu-hiroshima.repo.nii.ac.jp/record/1580/files/地域創生学部紀要(2)63-91.pdf"},"version_id":"832d3a91-0c51-476a-9357-c16492fc15e7"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"カープが勝つとカープファンの仕事ははかどるのか?-スポーツ場面の提示によって生起した感情が認知課題遂行に与える影響-","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"カープが勝つとカープファンの仕事ははかどるのか?-スポーツ場面の提示によって生起した感情が認知課題遂行に与える影響-","subitem_title_language":"ja"},{"subitem_title":"Do Carp fans become more productive when the Carp win?: The effect of affects generated by the presentation of sports scenes on performance of cognitive task","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"8","path":["161"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2023-06-23"},"publish_date":"2023-06-23","publish_status":"0","recid":"1580","relation_version_is_last":true,"title":["カープが勝つとカープファンの仕事ははかどるのか?-スポーツ場面の提示によって生起した感情が認知課題遂行に与える影響-"],"weko_creator_id":"8","weko_shared_id":-1},"updated":"2024-03-19T05:27:03.440740+00:00"}